The original concept for this game was to be a mix of Missile Command meets Asteroids type of video game. Unfortunately, after six hours to develop the game to this point, having had issues with blocking shield design, I settle in the end for a simple game as seen here.

After Trijam event I will go back and fix the game to a better state.

Updated Oct 2022

  • Added Music from neocrey
  • Now place Three Sheilds
  • Lots of code refactoring

Instructions

Stay alive as long as possible without being hit by the white orbs.

  • You can place up to three shields to remove the white orbs with the following rules:
    • A shield can place anywhere except near the centre. 
    • During the first one sec, the shield is invulnerable and can destroy as many white orbs as possible without taking a hit.
    • After the first one sec, at least one hit will be required before the shield can be moved. The shield turns blue when it can be moved.
    • The shield can take up to five hits before it is destroyed.
  • White obs will be generated every few secs and every time two white orbs touch and a new white orb is created.

I hope you enjoy the game, Feedback is welcome.

To Do...

  • A proper UI menu, title splash screen and instructions.
  • A recorded high score of the best time.
  • Add some graphics, the game currently uses simple prototype circles and squares.
  • That three shields could be placed each with its own cooldown [Done]
  • A shield would grow until exhausts the hits threshold.
StatusReleased
PlatformsHTML5
AuthorStealthness
GenreAction
Made withUnity

Download

Download
OriginalTrijamBuild.zip 6.4 MB
Download
Build2.0.zip 11 MB

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