For the past few years, I have been developing games while working part-time as a teacher at Birkbeck, University of London, and serving as a full-time carer for my partner. She often contributes additional design and art to my projects.
I am continually learning and evolving my game development skills, focusing on creating casual games with unique art and animations. Currently, I use Unity for game coding and design, along with Adobe software and Aseprite for pixel art and animations.
As I lack musical talent, I rely on Pixabay for music and sound effects. I have participated in several game jams, but I particularly enjoy the weekly Trijam. Recently, I retired many of my Trijam games as my development skills have improved, and for 2025, I aim to focus on creating longer and more involved games.
With a foundation in computer research, I bring a unique perspective to game development. I hold degrees in mathematics and computer science. My partner, whom I care for, is a talented designer and illustrator. Her work, visible in "Hairy Farmer's Daughter," is a constant source of inspiration for me.