Escape from Volcano Island [294 Trijam]
Escape From Volcano Island
Collect power crystals to fuel your rocket and escape before the volcano erupts!
Instructions
- Movement: Use WASD or arrow keys to move around the island.
- Aim & Shoot: Aim with your mouse and click to fire your laser at aggressive creatures, but avoid hitting the crystals—you’ll need those to power up your gun and ship.
- Collect Crystals: Pick up crystals to recharge your gun and gather energy for your ship.
- Transfer Power: Stand near your ship and press E or the action key to transfer power.
- Launch: When your ship is fully powered, press Space to launch and make your escape!
Hint: Keep an eye on your power levels, collect crystals carefully, and avoid getting overwhelmed by creatures!
Devlog
Updated with some fixes 12 Nov after Trijam finished
This week, Trijam #294's theme was "Accumulate Power." My entry is titled "Escape from Volcano Island." It's a top-down shooter that requires players to collect power crystals while avoiding a slow tar monster. You can shoot the tar monster, but doing so consumes power for your ship. Once you have enough power, you can escape the volcanic island before it explodes.
My motivation for this project stemmed from the fact that I had been working on a template for a 2D top-down shooter earlier in the week. I wanted to apply my experience to a game jam. However, after three hours, the game was in rough shape, so I developed it further to reach a more reasonable state.
After encountering issues that broke the game, I started a new project from scratch. I was also inspired by Nonsensical 2D after watching their recent video on https://www.youtube.com/watch?v=YtvPeEMSY3k&t, which explained how to create visually appealing platformer tiles. I modified his top-down tileset techniques and improved my island tile set.
Things to do:
Sounds from Pixabay
Ideas for improving my ground tile sets from Nonsensical
The title screen was created using Adobe Express, which includes some generative art
All other art, animations, and designs were created by myself at Stealthness Games. All coding was done using JetBrains Rider IDE, with art created in Aseprite, Piskel, and Photoshop. The game was developed using Unity 6.
Feedback
Your feedback is highly appreciated! I’ll compile all updates and roll them out after the voting period ends. Thank you for playing and supporting the development!
Status | Prototype |
Platforms | HTML5 |
Author | Stealthness |
Genre | Action |
Made with | Unity |
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